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need an update for 2.8
Me: trying to follow this tutorial.My laptop: nope... I give you 1 hair... But... Not more 🙂Me: ☹️
anybody here from 2019 and see how much blender guru has changed?
My fuzz doesn’t move with the mesh when I try to animate it. How do I parent a particle system to a animation rig. I tried asking in the blender group that I’m on but nobody will respond or they don’t seem to know how to do it. What am I doing wrong.
I'm having an issue with the dragon I am trying to add fur to. There's not enough fur, but adding more makes it explode into a spiky mess. Is there a way to combat this?
Thank you. I can finally start animating furry porn :P
This completely crashed my computer. i5 and a gtx 1080
Is it possible to like weight paint the fur on? I was also wondering if there is a way that the fur takes the color of the face it's attached to.Thanks to anybody who responds with an answer
You would make it so the fur color is the texture of the object which would make the fur the same color as the texture it is growing from
why doesn't the hair render for me past 7 steps?
Donato Liotino I dunno, I have no clue what the issue is, maybe reduce the steps if it won’t render when you are at the maximum
@Artistic Lion no, I mean, NOTHING renders.
Because 7 is the maximum
Is this how they made those Truffula trees in the new Lorax movie?
The person below me is my profile pic facing the other way
Bloody hell, nodes man....
Hey, hey, hey.
The title scared me
paramount needs to see this
thats beautiful but my pc couldnt handle it
You know it's gonna be expensive if it contains "pro".
hi you have awsome videos! I have little Problem. I need make animation with particle edit of hair with keyframe. It is possible in bledner ?
so do you know that I start to follow this tutorial at a summer afternoon while my feet were both closed to my computer? then there comes a smell of meat LOL
Just to let people know, the "How to make Fur" part only lasts until 18:58. Don't be daunted by the video's "41:46 minutes".
14:52I'm sorry Andrew, but ever since Mr.Donut, I think the Devs are keeping a close eye on you.
@Mr. Mr I see, only an special eye can tell the formal line taxklings and sweat it took to make this image.
Your profile picture is the most complex painting I have ever seen.
This was so helpful! Thank you!
But what if i don’t want an add shader Because it’s a real animal.........
I wanna learn how to make it bounce! Hahaha i love this! Its so fluffyyyyy
Finished this yesterday, still rendering xD only 12 hours to go!
Wonderful tutorial! Easy to follow along and so helpful :D. ( I couldn't stop cracking up at the end there lol )
why do absolutely none of these hair tutorials actually show you how to 'relax' the hair. They're all spiky balls, if I put hair onto a model, I want it to realistically drop and rest down, but I don't want to have to manually comb something for hours to get the perfect look. Where's the 'cloth physics' of hair? Can't I just run the animation and let the hair fall?
Enable hair dynamics. If you are making hair for a character though, you have to comb it before animating just to get the hair to lay the way you want
Did you find an answer for this?
When I change it to INTERPOLATED all de hairs disappear! Does the same thing happen to someone else?
Are there any modern alternatives to this for hair? Every time I attempt this, my entire computer freezes permanently and requires a hard power reset.
You can make a mesh and then make a material setup to replicate the look of hair
Hello guyz i have a little prpblem... i have tried to render the image and the result was... nothing just like a ball... and i dont know how to fix it so pls help me...
The ending was INTENSE.
This looks like the flowers from Horton hears a who -> ruclip.com/video/InIEECDCSYU/video.html
trying to do this in 2.8 rip my life
once i finish this I'm gonna go get faded
"children is very very smooth"
I always love tutorials, how can we have a conversation with you? we need to know your of thinking so we can learn faster? could you please replay if your saw this comment, thanks a lot
Did you ever figure out why your computer was going so slow? Could it have been when you set that setting to the maximum of 7? You seem to have discovered during the video that the max was 7. Everything seemed to slow down after that.
My PC couldn't handle it so sadly I didn't complete it
I finally found what I was looking for
It looks like who fur
How to make anime hair in blender
Where is the Particle System? I don´t have that option.
So , I have a character that has specific fur markings. In order to change/separate those colors, would I have to just select that area and create a node for it? Or would I just have to form other fur as a different object?
Any advice on applying this material to a sculpt I imported from Oculus Medium as an FBX? I have a shape of, sort of anime, hair and I thought I could make this material and then apply it to the hair shape but it just looks like a weird smooth checkboard.
For those of you who are wondering how to open the render screen when he didn't say, press f12. To save that pic press f3. I know I had to look that up myself. Other than that a great tutorial.
New to Blender, but not the 3D creation world. Can you export the "fur" from Blender and import it into other programs? Maybe like KeyShot or a fashion design program? Create the fur and add to a garment in a clothing program? Thanks
Hey Andrew! You should bring back long-form tutorials.
This is a useful tutorial to use as a reference guide to creating emitters, if you can remember where the important keyframes are in the video. Thanks Andrew!
and I don't know how to make your fancy effects without your 150$ software thanks for the "tutorial"
You only need it for lighting and this tutorial was on hair. You can make your own lighting
how can i add particules to specific part of the mesh??
You make a vertex group and set that as the emitter
I have been trying to find a tutorial for the last few months on adding fur to a creature I'm making. Not by blenders little hairy ways. But in means that get supported via game engines, I.E Polygon fur, and have it properly stick to the mesh and move with it with out going all janky. But it seems there is no such tutorial out there that exists on it and every forum I've gone to asking for means to go about this in away that looks good and not ugly as shit just tell me to do it in these such ways that is - NOT - supported by the game engines I'm using. All because it 'looks better'.
When i render, it shows up with the display unit and not the rendered unit.
*HEY HEY HEEYY*
Why are my hairs not sticking straight like his?
Thanks now I can make an ugly hairy cube.